July 3rd, 2009Velocity gone wrong #1: Done is not done
Dan North wrote an interesting post about the perils of estimation, questioning our approach to inceptions, release planning, and setting expectations about scope. This made me think about the implications of those factors once a project starts, and I came up with some anti-patterns on the usage of velocity to track progress. This is my first attempt at writing about them.
Before we start, it’s important to understand what velocity means. My simple definition of velocity is the total number of estimation units for the items delivered in an iteration. Estimation unit can be whatever the team chooses: ideal days, hours, pomodoros, or story points. The nature of items may vary as well: features, use cases, and user stories are common choices. Iteration is a fixed amount of time where the team will work on delivering those items. Sounds simple? Well… there’s one concept that is commonly overlooked and that’s the source of the first anti-pattern: what does delivered means?
One of the most common anti-patterns I’ve seen is not having a clear definition of done. Lean thinking tells us that nothing is really done until it’s delivering value, which in software means: code running in production and being used by real users. Although I know very few teams who can deploy code to production at the end of every iteration (some even do more than once per iteration), once a story is considered done, it could be potentially shipped, if the business decides so. There shouldn’t be a lot of extra work after that.
Another bad implication of this anti-pattern is that some teams decide to change the definition of done and count half-completed work to show progress. Some of the symptoms to help diagnose if your team is suffering from this anti-pattern are:
- The team starts tracking dev-complete stories
- “It’s done, but [we need to write the acceptance test/it’s not integrated with the other system/…]”
- “It’s done, but not done-done”
- It takes a lot of extra work to get the story deployed to production
- After finished, the story goes into the next team’s backlog
- Hearing terms like “development team velocity” or “test team velocity”
- Counting half-points or percentages because “if we don’t count it will look like we haven’t worked”
The solution? Remember that velocity is just a number that provides information for the team to understand and improve it’s process. Forget that you’re tracking it and focus on the entire Value Stream and on what’s really value-added to get things into production. Anything else is just waste. If it’s not done, it’s not done. Accept it, move on, and don’t overcomplicate, because it will only add noise and mask what could have been important information to the team.
July 3rd, 2009 at 6:10 pm
Excelent POST Danilo!
Cheers,
Bernardo Heynemann
dev @ globo.com
July 4th, 2009 at 9:18 pm
[…] Counting percentage or half points (as mentioned in my previous post) […]
July 24th, 2009 at 1:04 pm
[…] of amazing Danilo Sato posts about Velocity anti-patterns: Done is not done, Making up points, Used as a performance […]